McCarty and Groseclose: The politics of blameFrom WikiSummary, the Free Social Science Summary Database McCarty and Groseclose. 2000. The politics of blame: Bargaining before an audience. AJPS. [edit] OverviewMost models of Congressional-presidential bargaining are two-player games--but in reality, both sides are playing before a third player, the electorate, and both sides have incentives to behave differently as a result. Under divided government in particular, Congress wants to pass things that it knows the president will veto (to make him look extreme), and the president might sign things that are worse (for his preferences) than the status quo, but which help him appear moderate. [edit] The ModelThough Congress and the president may (or may not, but that's irrelevant) have perfect information about one another's preferences, vetoes and gridlock can happen anyway. The electorate lacks information about the president's (and maybe Congress's ?) preferences, so politicians want to send the public incentives to signal these preferences (for electoral reasons). Thus, Congress and the president might play the "blame game": Congress will pass a bill that it knows the president will veto, or the president will sign a bill that gives more than he wants to to Congress. "Thus, despite Congress and the president being completely informed, an uninformed thir party causes the outcome to be Pareto inefficient." [edit] Puzzles Addressed
[edit] Findings
[edit] ImplicationsIt might be good to keep committee hearings, labor-management disputes, and other negotiations secret. Without an audience, the parties will bargain for a mutually acceptable deal. But with an audience, the parties have incentives to send signals to the audience--which might inhibit making any agreement. |
– Toolbox Ads by Google Please report inappropriate ads. We do not endorse services that facilitate plagiarism. |